WebClosing NPC contracts. Assassins of every specialization used to be able to close NPC contracts only four times per NPC. With the development change in September 2024 they are now able to close all NPC contracts four times after every eight months. That eight months cycle is calculated based on roundworld time.
Customization - Discworld MUD Wiki - Mooo
Web78 rows · Swords are a type of weapons on the Discworld MUD that use the … Weapons are used in the Discworld MUD to (typically) kill things. Most are melee-oriented, but many are well suited to throwing. Certain weapons such as the crossbow and blowpipe are available in game but are of extremely limited use to non-Assassins. Weapons can be found in shops, or in the possession of … See more You can find tables with all individual weapons per type in the following pages: 1. Melee ~ Axes Daggers Flails Heavy-swords Misc … See more Each weapon has one or more 'attacks' that may be used when a player strikes with it; each 'attack' has the following associated with it. 1. … See more Weapons on the disc are divided into the following categories, each with its own skill associated with it. Most weapons are melee weapons, that can be used in close combat without using … See more Each weapon may have any number of special attacks associated with it; the list of special attacks is revealed on successful use of the … See more undyne shirt
Contractable NPCs - Discworld MUD Wiki - Mooo
WebOn Discworld, this means primarily your neck, head, and chest (in that order). Watch your burden. Some armour is good; too much, however, can be disastrous. Acceptable burden for a dodge user is roughly 10-15 percent; a parry-based player can often get away with as much as 35% burden. WebYou may be able to "hurl" weapons such as knives, daggers or darts from a scabbard at an opponent for a thrown attack (either during combat, or to initiate it) With some swords you can iai, slashing the sword from its scabbard at your opponent, initiating combat at … WebFaith rods are weapons which may have rituals bestowed upon parts of them. Different faith rods have different numbers of slots for rituals: batons have one slot each except the webbed baton which has three, canes have two slots each, rods and maces have three slots each, and the flails, staffs, crooks, poles and sceptres have four slots. undyne soulshatters